Carl Wåhlander

Carl has a big interest in different world views and cultures, he keeps these in mind in his work as a designer. He strongly believes in learning by doing (and failing) – always trying to find that new “aha”-moment.

Design lessons from a 15 year old game

As a player myself, in both older and newer versions of the game World of Warcraft, I realise there’s a fair bit of nostalgia involved. With this article, I want to explain what designers can learn from this.

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Openness, trust and inbound

Before joining Zooma as an Art Director, I attended Hyper Island in Stockholm—a school that focuses heavily on team dynamics. I remember that one of the first things we got to learn about was the trust and openness spiral. It’s a simple but powerful reminder that is applicable to many fields.

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Three most popular posts